MCBE
OverviewPacketsAnimate
ID 0x2C · 44BothEntities

Animate

Plays a player animation: arm swing, critical hit, wake up or rowing.

animate.bin
struct Animate {
  Action                                       Action;
  ActorRuntimeID                               RuntimeId;
  float32 (LE)                                 Data;
  string                                       SwingSource;
}

Structure

FieldTypeDescription
ActionAction
Runtime IdActorRuntimeID
Datafloat32 (LE)
Swing Sourcestring

Action values

1 SwingArm
3 WakeUp
4 CriticalHit
5 MagicCriticalHit
128 RowRight
129 RowLeft

Notes

  • Rowing actions (128/129) carry a float boat time.