OverviewPacketsMoveActorDelta
ID 0x6F · 111Server → ClientMovement
MoveActorDelta
Each position, rotation and head-rotation component is sent as an independent optional, accompanied by flags indicating whether the actor is on the ground and whether this is a teleport.
move-actor-delta.bin
struct MoveActorDelta {
MoveActorDeltaData MoveData;
}Structure
| Field | Type | Description |
|---|---|---|
| Move Data | MoveActorDeltaData |
Structure of MoveActorDeltaData
| Field | Type | Description |
|---|---|---|
| Runtime Id | ActorRuntimeID | |
| New Position X | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| New Position Y | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| New Position Z | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Rot X | optional byte + int8 | Presence flag on the wire; value omitted when absent. |
| Rot Y | optional byte + int8 | Presence flag on the wire; value omitted when absent. |
| Rot Y Head | optional byte + int8 | Presence flag on the wire; value omitted when absent. |
| Is On Ground | bool | |
| Force Move | bool | |
| Force Move Local Entity | bool | |
| Force Completion | bool | |
| Ticks | varuint64 |
Notes
- No special notes.
