MCBE
OverviewPacketsMoveActorDelta
ID 0x6F · 111Server → ClientMovement

MoveActorDelta

Each position, rotation and head-rotation component is sent as an independent optional, accompanied by flags indicating whether the actor is on the ground and whether this is a teleport.

move-actor-delta.bin
struct MoveActorDelta {
  MoveActorDeltaData                           MoveData;
}

Structure

FieldTypeDescription
Move DataMoveActorDeltaData

Structure of MoveActorDeltaData

FieldTypeDescription
Runtime IdActorRuntimeID
New Position Xoptional byte + float32Presence flag on the wire; value omitted when absent.
New Position Yoptional byte + float32Presence flag on the wire; value omitted when absent.
New Position Zoptional byte + float32Presence flag on the wire; value omitted when absent.
Rot Xoptional byte + int8Presence flag on the wire; value omitted when absent.
Rot Yoptional byte + int8Presence flag on the wire; value omitted when absent.
Rot Y Headoptional byte + int8Presence flag on the wire; value omitted when absent.
Is On Groundbool
Force Movebool
Force Move Local Entitybool
Force Completionbool
Ticksvaruint64

Notes

  • No special notes.