OverviewPacketsEmote
ID 0x8A · 138BothPlayer
Emote
Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.
emote.bin
struct Emote {
ActorRuntimeID RuntimeId;
string PieceId;
varuint32 EmoteTicks;
string Xuid;
string PlatformId;
uint8 Flags;
}Structure
| Field | Type | Description |
|---|---|---|
| Runtime Id | ActorRuntimeID | |
| Piece Id | string | |
| Emote Ticks | varuint32 | |
| Xuid | string | |
| Platform Id | string | |
| Flags | uint8 |
Notes
- No special notes.
