MCBE
OverviewPacketsEmote
ID 0x8A · 138BothPlayer

Emote

Sent in both directions; by client to request that an emote is played and then from the server to the clients to indicate which player needs to now emote.

emote.bin
struct Emote {
  ActorRuntimeID                               RuntimeId;
  string                                       PieceId;
  varuint32                                    EmoteTicks;
  string                                       Xuid;
  string                                       PlatformId;
  uint8                                        Flags;
}

Structure

FieldTypeDescription
Runtime IdActorRuntimeID
Piece Idstring
Emote Ticksvaruint32
Xuidstring
Platform Idstring
Flagsuint8

Notes

  • No special notes.