Updates client entity property override data. Sets/removes an override for the indicated property for a specific entity on a client or clears all overrides for that entity.
player-update-entity-overrides.bin
struct PlayerUpdateEntityOverrides {
ActorUniqueID Id;
varuint32 PropertyIndex;
tagged case index (0=ClearOverride, 1=RemoveOverride, 2=IntOverride, 3=FloatOverride) Update;
}
Structure
Field
Type
Description
Id
ActorUniqueID
Property Index
varuint32
Update
tagged case index (0=ClearOverride, 1=RemoveOverride, 2=IntOverride, 3=FloatOverride)
Variant: an index selects the payload type — see the tables below.