MCBE
OverviewPacketsTransfer
ID 0x55 · 85Server → ClientPresence

Transfer

Redirects the player to another server without leaving the world screen.

transfer.bin
struct Transfer {
  string                                       Destination;
  uint16 (LE)                                  DestinationPort;
  bool                                         ReloadWorld;
  optional byte + GatheringsConfigurationJoinInfo GatheringsConfiguration;
}

Structure

FieldTypeDescription
Destinationstring
Destination Portuint16 (LE)
Reload Worldbool
Gatherings Configurationoptional byte + GatheringsConfigurationJoinInfoPresence flag on the wire; value omitted when absent.

Structure of GatheringsConfigurationJoinInfo

FieldTypeDescription
Experience Iduuid.UUID
Experience Namestring
Experience World Idoptional byte + uuid.UUIDPresence flag on the wire; value omitted when absent.
Experience World Nameoptional byte + stringPresence flag on the wire; value omitted when absent.
Creator Idstring
Target Idoptional byte + uuid.UUIDPresence flag on the wire; value omitted when absent.
Mpsas Scenario Idoptional byte + stringPresence flag on the wire; value omitted when absent.
Server Idoptional byte + stringPresence flag on the wire; value omitted when absent.

Notes

  • Destination is a hostname (no port); Destination Port is separate.
  • Since 1.26.30 it can carry Gatherings Configuration for Realms/party join info (presence byte).