OverviewPacketsPlayerLocation
ID 0x146 · 326Server → ClientPlayer
PlayerLocation
Sent by PlayerLocationSender when a player position changes beyond a certain angle.
player-location.bin
struct PlayerLocation {
ActorUniqueID Id;
tagged case index (0=CoordinatesLocation, 1=HiddenLocation) Location;
}Structure
| Field | Type | Description |
|---|---|---|
| Id | ActorUniqueID | |
| Location | tagged case index (0=CoordinatesLocation, 1=HiddenLocation) | Variant: an index selects the payload type — see the tables below. |
Structure of CoordinatesLocation
| Field | Type | Description |
|---|---|---|
| Type | Type | |
| Pos | Vec3 |
Structure of HiddenLocation
| Field | Type | Description |
|---|---|---|
| Type | Type |
Structure of Vec3
| Field | Type | Description |
|---|---|---|
| X | float32 (LE) | |
| Y | float32 (LE) | |
| Z | float32 (LE) |
Notes
- No special notes.
