OverviewPacketsPhotoTransfer
ID 0x63 · 99Server → ClientWorld
PhotoTransfer
When the player uses the camera item or adds a photo to the scrapbook it sends the photo to the server, then the server sends a response back on whether that was successful or not. Either uploads a photo to the server's photoStorage or request one from it to be stored in client's photoStorage. If no mPhotoData is provided it is a request for the given filename.
photo-transfer.bin
struct PhotoTransfer {
string PhotoName;
string PhotoData;
string BookId;
PhotoType Type;
PhotoType SourceType;
int64 (LE) OwnerId;
string NewPhotoName;
}Structure
| Field | Type | Description |
|---|---|---|
| Photo Name | string | |
| Photo Data | string | |
| Book Id | string | |
| Type | PhotoType | |
| Source Type | PhotoType | |
| Owner Id | int64 (LE) | |
| New Photo Name | string |
Notes
- No special notes.
