MCBE
OverviewPacketsPhotoTransfer
ID 0x63 · 99Server → ClientWorld

PhotoTransfer

When the player uses the camera item or adds a photo to the scrapbook it sends the photo to the server, then the server sends a response back on whether that was successful or not. Either uploads a photo to the server's photoStorage or request one from it to be stored in client's photoStorage. If no mPhotoData is provided it is a request for the given filename.

photo-transfer.bin
struct PhotoTransfer {
  string                                       PhotoName;
  string                                       PhotoData;
  string                                       BookId;
  PhotoType                                    Type;
  PhotoType                                    SourceType;
  int64 (LE)                                   OwnerId;
  string                                       NewPhotoName;
}

Structure

FieldTypeDescription
Photo Namestring
Photo Datastring
Book Idstring
TypePhotoType
Source TypePhotoType
Owner Idint64 (LE)
New Photo Namestring

Notes

  • No special notes.