| Name | string | |
| Inherit From | string | |
| Pos X | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Pos Y | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Pos Z | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Rot X | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Rot Y | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Camera Rotation Speed | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Snap To Target | optional byte + bool | Presence flag on the wire; value omitted when absent. |
| Horizontal Rotation Limit | optional byte + Vec2 | Presence flag on the wire; value omitted when absent. |
| Vertical Rotation Limit | optional byte + Vec2 | Presence flag on the wire; value omitted when absent. |
| Continue Targeting | optional byte + bool | Presence flag on the wire; value omitted when absent. |
| Tracking Radius | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| View Offset | optional byte + Vec2 | Presence flag on the wire; value omitted when absent. |
| Entity Offset | optional byte + Vec3 | Presence flag on the wire; value omitted when absent. |
| Radius | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Yaw Limit Min | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Yaw Limit Max | optional byte + float32 | Presence flag on the wire; value omitted when absent. |
| Listener | optional byte + AudioListener | Presence flag on the wire; value omitted when absent. |
| Player Effects | optional byte + bool | Presence flag on the wire; value omitted when absent. |
| Aim Assist | optional byte + CameraAimAssistCommandPresetDefinition | Presence flag on the wire; value omitted when absent. |
| Control Scheme | optional byte + Scheme | Presence flag on the wire; value omitted when absent. |
| Apply Inherited Starting Rotation | bool | |
| Starting Rotation | optional byte + Vec2 | Presence flag on the wire; value omitted when absent. |