MCBE
OverviewPacketsMovementEffect
ID 0x13E · 318Server → ClientEntities

MovementEffect

These MovementEffects can be client-predicted. Ex: Fireworks Rockets used while gliding send this packet to the client so they know the exact duration of the GLIDE_BOOST MovementEffect.

movement-effect.bin
struct MovementEffect {
  ActorRuntimeID                               TargetRuntimeId;
  MovementEffectType                           EffectId;
  varint32                                     EffectDuration;
  PlayerInputTick                              Tick;
}

Structure

FieldTypeDescription
Target Runtime IdActorRuntimeID
Effect IdMovementEffectType
Effect Durationvarint32
TickPlayerInputTick

Notes

  • No special notes.