OverviewPacketsMovementEffect
ID 0x13E · 318Server → ClientEntities
MovementEffect
These MovementEffects can be client-predicted. Ex: Fireworks Rockets used while gliding send this packet to the client so they know the exact duration of the GLIDE_BOOST MovementEffect.
movement-effect.bin
struct MovementEffect {
ActorRuntimeID TargetRuntimeId;
MovementEffectType EffectId;
varint32 EffectDuration;
PlayerInputTick Tick;
}Structure
| Field | Type | Description |
|---|---|---|
| Target Runtime Id | ActorRuntimeID | |
| Effect Id | MovementEffectType | |
| Effect Duration | varint32 | |
| Tick | PlayerInputTick |
Notes
- No special notes.
