MCBE
OverviewPacketsPlayerFog
ID 0xA0 · 160Server → ClientPlayer

PlayerFog

This is the packet that tracks the active fog stack from the server so the local players can apply different fog settings.

player-fog.bin
struct PlayerFog {
  varuint32 [] · string[]                      FogStack;
}

Structure

FieldTypeDescription
Fog Stackvaruint32 count + string[]Length-prefixed sequence.

Notes

  • No special notes.