OverviewPacketsItemRegistry
ID 0xA2 · 162Server → ClientInventory
ItemRegistry
This packet needs to be sent immediately after the StartGamePacket for primary clients.
item-registry.bin
struct ItemRegistry {
varuint32 [] · ItemData[] Items;
}Structure
| Field | Type | Description |
|---|---|---|
| Items | varuint32 count + ItemData[] | Length-prefixed sequence. |
Structure of ItemData
| Field | Type | Description |
|---|---|---|
| Name | string | |
| Id | int16 (LE) | |
| Is Component Based | bool | |
| Item Version | ItemVersion | |
| Component Data | CompoundTag |
Notes
- No special notes.
