OverviewPacketsAnimateEntity
ID 0x9E · 158Server → ClientEntities
AnimateEntity
Several properties can be specified in the following order:</br> - The name of the animation (a string) that the specified entities are to play.</br> - The next state to transition to (a string) once the specified animation is finished playing.</br> - The stop expression (a string), the condition that determines when to transition to the next state.</br> - The name of an animation controller (a string) that you would like to use.</br> - The blend out time (a float), the amount of time to blend out of this animation.</br> - A vector of ActorRuntimeIds of the entities that will play the specified animation.
animate-entity.bin
struct AnimateEntity {
string Animation;
string NextState;
string StopExpression;
int32 (LE) StopExpressionVersion;
string Controller;
float32 (LE) BlendOutTime;
varuint32 [] · ActorRuntimeID[] RuntimeIds;
}Structure
| Field | Type | Description |
|---|---|---|
| Animation | string | |
| Next State | string | |
| Stop Expression | string | |
| Stop Expression Version | int32 (LE) | |
| Controller | string | |
| Blend Out Time | float32 (LE) | |
| Runtime Ids | varuint32 count + ActorRuntimeID[] | Length-prefixed sequence. |
Notes
- No special notes.
