OverviewPacketsSetActorMotion
ID 0x28 · 40Server → ClientEntities
SetActorMotion
Sets an entity's velocity. For the local player with server-auth movement the client predicts and corrects instead.
set-actor-motion.bin
struct SetActorMotion {
ActorRuntimeID RuntimeId;
Vec3 Motion;
PlayerInputTick Tick;
}Structure
| Field | Type | Description |
|---|---|---|
| Runtime Id | ActorRuntimeID | |
| Motion | Vec3 | |
| Tick | PlayerInputTick |
Structure of Vec3
| Field | Type | Description |
|---|---|---|
| X | float32 (LE) | |
| Y | float32 (LE) | |
| Z | float32 (LE) |
Notes
- No special notes.
