OverviewPacketsSpawnParticleEffect
ID 0x76 · 118Server → ClientWorld
SpawnParticleEffect
This is not used for much anymore, only the Particle command (spawn particle by name at a location) and for ScriptServerSpawnParticleAttachedToActor and ScriptServerSpawnParticleInWorldEvent.
spawn-particle-effect.bin
struct SpawnParticleEffect {
uint8 VanillaDimensionId;
ActorUniqueID ActorId;
Vec3 Pos;
string EffectName;
optional byte + string MolangVariables;
}Structure
| Field | Type | Description |
|---|---|---|
| Vanilla Dimension Id | uint8 | |
| Actor Id | ActorUniqueID | |
| Pos | Vec3 | |
| Effect Name | string | |
| Molang Variables | optional byte + string | Presence flag on the wire; value omitted when absent. |
Structure of Vec3
| Field | Type | Description |
|---|---|---|
| X | float32 (LE) | |
| Y | float32 (LE) | |
| Z | float32 (LE) |
Notes
- No special notes.
