MCBE
OverviewPacketsSpawnParticleEffect
ID 0x76 · 118Server → ClientWorld

SpawnParticleEffect

This is not used for much anymore, only the Particle command (spawn particle by name at a location) and for ScriptServerSpawnParticleAttachedToActor and ScriptServerSpawnParticleInWorldEvent.

spawn-particle-effect.bin
struct SpawnParticleEffect {
  uint8                                        VanillaDimensionId;
  ActorUniqueID                                ActorId;
  Vec3                                         Pos;
  string                                       EffectName;
  optional byte + string                       MolangVariables;
}

Structure

FieldTypeDescription
Vanilla Dimension Iduint8
Actor IdActorUniqueID
PosVec3
Effect Namestring
Molang Variablesoptional byte + stringPresence flag on the wire; value omitted when absent.

Structure of Vec3

FieldTypeDescription
Xfloat32 (LE)
Yfloat32 (LE)
Zfloat32 (LE)

Notes

  • No special notes.