OverviewPacketsRespawn
ID 0x2D · 45BothPlayer
Respawn
Coordinates the respawn flow: the server searches for a spawn, the client readies, the server confirms the final position.
respawn.bin
struct Respawn {
Vec3 Pos;
PlayerRespawnState State;
ActorRuntimeID RuntimeId;
}Structure
| Field | Type | Description |
|---|---|---|
| Pos | Vec3 | |
| State | PlayerRespawnState | |
| Runtime Id | ActorRuntimeID |
Structure of Vec3
| Field | Type | Description |
|---|---|---|
| X | float32 (LE) | |
| Y | float32 (LE) | |
| Z | float32 (LE) |
State values
0 Searching
1 Ready — server sets the spawn
2 ClientReady — client wants to respawn
Notes
- No special notes.
